cosplay

This is a list of notable manga that have been licensed in English, listed by their English title. This list does not cover anime, light novels, dojinshi, manhwa, manhua, manga-influenced comics, or manga only released in Japan in bilingual Japanese-English yuki cross editions.cosplay

cosplay kuroshitsuji Musical

Musical

That Butler, Friendship (その執事、友好 Sono Shitsuji, Yūkō?), musical adaptation of the manga, had run at the Sunshine Theater in Ikebukuro between May 28, 2009 and June 7, 2009. Yuya Matsushita portrayed Sebastian Michaels and Shougo Sakamoto played Ciel Phantomhive.

cosplay kuroshitsuji Musical

Musical

That Butler, Friendship (その執事、友好 Sono Shitsuji, Yūkō?), musical adaptation of the manga, had run at the Sunshine Theater in Ikebukuro between May 28, 2009 and June 7, 2009. Yuya Matsushita portrayed Sebastian Michaels and Shougo Sakamoto played Ciel Phantomhive.

Japanese comic heroes come to life at Cosplay

Japanese comic heroes come to life at Cosplay
PRINCESSES in flowing ballgowns, pilots of futuristic vessels and gigantic robots competed

on a level playing field at the national Cosplay championship at the weekend.

The grand final of the "costume play" event, held in an Albert Park hotel, brought together

Australia's most fervent supporters of Japanese comics and cartoons, better known as manga

and anime. Rather than just read or watch, people like Adelaide's Jenita Naipal spend

hundreds of hours making costumes of their favourite characters and then parading about in

them.

"I've had 3½ months to make it - that's a short time in the costuming world," the 24-year-

old said, struggling out of her robot suit from Laputa: Castle in the Sky.

"The arms are 190 centimetres, the head would be another 30 centimetres on top of that. I'm

five-foot-one-and-a-half [155 centimetres] so I'm walking with my hands above my head … I

was dying in there."

The fifth-placed Naipal won products from anime distributor Madman, which put on the event.

"I can definitely improve," she added.

Melbourne's Nicole Collis, 21, has just finished a digital arts course at RMIT, but her life

has been "full-time costume pandemonium" since then. The competition's runner-up is widely

known as Siera, her pen-name on internet forums, and she portrayed Rue from Princess Tutu, a

manga with a similar story to Swan Lake.

"I love the performance, being in character, it's a unique and creative way to express

yourself," she said, twirling in her pink and burgundy ball gown.

Her parents and friends were not particularly surprised by her hobby, she said. "They think

I'm a bit more than just crazy."

The competition's winner, Christie Lee of Sydney, was overjoyed with her prize: a trip to

Japan to attend next year's Tokyo Anime Fair.

"It hasn't really sunk in yet,'' she said.

In two outfits - a blue Victorian dress and a tight red number - the 21-year-old explained

how her favourite series was like a "twisted version" of Lewis Carroll's Alice in

Wonderland.

"I did a character named Alice from Pandora Hearts. Pretty much a girl who has a super power

and turns into a demon killer bunny," she explained, casually.


The surfing story

SURFING has taken seven-time world champion Layne Beachley around the world, but she never

thought she would end up in an exhibition.

A new collection celebrating the sport opened at the National Sports Museum at the MCG

yesterday, thrilling the wave-loving Beachley.

"I know, I was in a surfing museum before I was dead," she said, laughing.

"Never in my wildest dreams did I think that boards would be hanging up at the MCG."

Collections manager Jed Smith said The Long Ride: 100 Years of Australian Surfing traversed

the origins of the sport through to the professional circuit of today. The exhibition

stretches back to 1909 when Manly's Tommy Walker brought a board from Hawaii and started to

ride. (It was previously held that Hawaiian champion Duke Kahanamoku was the first to ride

local waves in the 1920s.)

Until interest spiked in the 1970s and '80s, surfing was amateur and recreational, he said.

"So to get hold of boards to see the evolution, it's quite extraordinary."

Beachley said her first boards were thick, wide and long. "We'd be encouraged to learn on

'moving sidewalks'," she said. "Now the craftsmanship is just amazing, and it's great to see

it be honoured and admired and appreciated."

The exhibition runs until the end of February.

Utawarerumono (うたわれるもの?, lit. The One Being Sung)

Utawarerumono (うたわれるもの?, lit. The One Being Sung) is a Japanese adult AVG+SLG (S-RPG) visual novel by Leaf which was released on April 26, 2002 for the PC. A manga version was created in 2005 and was first serialized in Dengeki G's Magazine. An anime adaptation aired between April and September 2006, containing twenty-six episodes. The American rights to the Utawarerumono anime were initially held by ADV Films, who completed a full DVD release of the entire series. In July 2008, Funimation announced that the license to Utawarerumono (and other titles formerly held by ADV) had transferred to them.
Much of Utawarerumono's gameplay requires very little interaction as most of the duration of the game is spent simply reading the text that appears on the game screen, which represents either dialogue the various characters or the inner thoughts of the protagonist. At times, the player will come to a "decision point" where he or she is given the chance to choose from a single or multiple options. Unlike many other visual novels, these choices do not affect the final outcome of the story. The time between these decision points is variable and can occur anywhere from a minute to much longer. Gameplay pauses at these points and depending on which choice the player makes, the plot will progress in a specific direction. As game progresses, the player will come across sex scenes depicting the protagonist, Hakuoro, and various female characters having sexual intercourse or related activities.

Utawarerumono features a tactical role-playing battle system that centers around the player moving a group of characters through a square-based grid during turn-based battles in order to achieve an objective. The objective of the battle, displayed in the upper-right hand corner the screen when viewing the actions available for a specific character, comprise of the player either defeating any number of enemies or moving one or all characters to a specific location. During each character's turn, the player may choose to have the character move, attack, or cast magic, of which only moving and attacking can be performed in succession, in that order. When a character attacks an enemy character, the player is given a chance to add additional attacks should he or she time his or her mouse click by clicking while a yellow circle is present on screen that disappears shortly after appearing. The number of attacks that the player can add to a character's attack is randomly generated and affected by each individual character's abilities, and the total number of attacks that the player can add attack varies from character to character. After adding a certain number of attacks to the character will perform a special finishing attack should they have the required abilities. As characters defeat enemies and participate in battle, they gain experience points at the end of battle which are used to "pay" for increasing the character's abilities.

At the start of the game, the player is given a choice of four different difficulty levels from which to choose from which affects the difficulty of the battles the player must participate in. After completing the game once, the player is given an additional two even more challenging difficulty levels to choose from and may choose to skip the dialogue.

Utawarerumono (うたわれるもの?, lit. The One Being Sung)

Utawarerumono (うたわれるもの?, lit. The One Being Sung) is a Japanese adult AVG+SLG (S-RPG) visual novel by Leaf which was released on April 26, 2002 for the PC. A manga version was created in 2005 and was first serialized in Dengeki G's Magazine. An anime adaptation aired between April and September 2006, containing twenty-six episodes. The American rights to the Utawarerumono anime were initially held by ADV Films, who completed a full DVD release of the entire series. In July 2008, Funimation announced that the license to Utawarerumono (and other titles formerly held by ADV) had transferred to them.
Much of Utawarerumono's gameplay requires very little interaction as most of the duration of the game is spent simply reading the text that appears on the game screen, which represents either dialogue the various characters or the inner thoughts of the protagonist. At times, the player will come to a "decision point" where he or she is given the chance to choose from a single or multiple options. Unlike many other visual novels, these choices do not affect the final outcome of the story. The time between these decision points is variable and can occur anywhere from a minute to much longer. Gameplay pauses at these points and depending on which choice the player makes, the plot will progress in a specific direction. As game progresses, the player will come across sex scenes depicting the protagonist, Hakuoro, and various female characters having sexual intercourse or related activities.

Utawarerumono features a tactical role-playing battle system that centers around the player moving a group of characters through a square-based grid during turn-based battles in order to achieve an objective. The objective of the battle, displayed in the upper-right hand corner the screen when viewing the actions available for a specific character, comprise of the player either defeating any number of enemies or moving one or all characters to a specific location. During each character's turn, the player may choose to have the character move, attack, or cast magic, of which only moving and attacking can be performed in succession, in that order. When a character attacks an enemy character, the player is given a chance to add additional attacks should he or she time his or her mouse click by clicking while a yellow circle is present on screen that disappears shortly after appearing. The number of attacks that the player can add to a character's attack is randomly generated and affected by each individual character's abilities, and the total number of attacks that the player can add attack varies from character to character. After adding a certain number of attacks to the character will perform a special finishing attack should they have the required abilities. As characters defeat enemies and participate in battle, they gain experience points at the end of battle which are used to "pay" for increasing the character's abilities.

At the start of the game, the player is given a choice of four different difficulty levels from which to choose from which affects the difficulty of the battles the player must participate in. After completing the game once, the player is given an additional two even more challenging difficulty levels to choose from and may choose to skip the dialogue.

Umi Monogatari


Umi Monogatari ~Anata ga Ite Kureta Koto~ (うみものがたり 〜あなたがいてくれたコト〜?, lit. "Sea Story") is a 12 episode anime series, directed by Junichi Sato and produced by Zexcs. It began airing on Chubu-Nippon Broadcasting on June 24, 2009. An unaired 13th episode is to be featured in the final DVD volume, released on March 26, 2010.
The anime is based on a popular pachinko game manufactured by Sanyo Bussan.
The anime uses two theme songs. The opening theme is "violet" by Marble and the ending theme is "Tōmei na Inori" (透明な祈り?) by Masumi Itō. Lantis has released three soundtracks for Umi Monogatari ~Anata ga Ite Kureta Koto~. The first, "violet", was released on July 23, 2009. The second, "Treasure!? ~Kimi to Deaeta koto~" (Treasure!~君と出逢えたコト~?), was released on August 5, 2009. The third, "Tōmei na Inori" (透明な祈り?), was released on August 26, 2009.